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Podcast On YouTube

That is right! The podcast is now uploaded to YouTube. This has been a work in progress for a while. We wanted to provide a visualizer and not just a static image. We hope to expand our YouTube presence as time goes on!

Latest Podcast Episode

TCW 238 - Quake

We dive into the development of Quake, the ambitious and turbulent follow-up to Doom from ID Software. John Carmack set out to build a groundbreaking engine featuring full 3D rendering, dynamic lighting, and client-server multiplayer. This pushed the technical boundaries in a pre-GPU world. To achieve this, he brought in legendary programmer Michael Abrash from Microsoft, selling him on the vision of Quake as a step toward the metaverse as imagined in Snow Crash. Meanwhile, John Romero envisioned Quake as a fantasy RPG inspired by a character from his D&D campaign. A lack of direction and his growing obsession with Deathmatch led to team frustration and eventual fallout. The result was a game that redefined the first-person shooter genre and laid the groundwork for decades of engine development. It also marked the end of an era at ID with the ouster of John Romero.